Pete Jenkins - on the future of gamification
The Possibility ClubNovember 26, 201837:2285.5 MB

Pete Jenkins - on the future of gamification

IF YOU HAVE TO TEACH SOMEONE SOMETHING YOU HAVE TO LEARN IT REALLY WELL YOURSELF Richard Freeman's special guest this week is Pete Jenkins. Pete Jenkins is an international speaker, adviser and trainer in Gamification, topping the world rankings of Gamification influencers in 2016. Pete founded his company GAMIFICATION+ in 2000, although it was a far more straight-forward IT company to begin with. He has since advised and trained companies of all sizes, both in the UK and internationally, on the use of Gamification. Pete is Chair of the International Gamification Confederation and has been Entrepreneur in Residence at the University of Brighton for 8 years. As well as researching gamification for HR at CROME (the University's Centre for Research on Management and Employment), he lectures on gamification and entrepreneurship at undergraduate and post-graduate levels. Pete is also Practice Director (Gamification) at Intelestream Inc. in Chicago, a strategic advisory company in Customer Relationship Management (CRM) and digital product development. We spoke in November 2018 about the fundamentals of games, the ethics of play as way to drive the behaviours of others and why everyone should spend a bit more time using Lego. --- Useful links: GAMIFICATION + https://gamificationplus.uk/ Pete's website http://petejenkins.com/ Lego Serious Play methodology (Wiki) https://en.wikipedia.org/wiki/Lego_Serious_Play Richard Thaler (Wiki) https://en.wikipedia.org/wiki/Richard_Thaler https://qz.com/1098078/behavioral-economics-the-flaws-that-economics-nobel-prize-winner-richard-thaler-wants-you-to-know-about-yourself/ (Quartz, 2017) Michael Lewis – The Undoing Project, 2016 https://www.amazon.co.uk/Undoing-Project-Friendship-Changed-World/dp/0241254736 (Amazon) Ideas Street – Gamification for the Public Good at the DWP https://www.theguardian.com/government-computing-network/2011/jun/27/gamification-principles-public-services-dwp (The Guardian, 2011) Official Minecraft wiki https://minecraft.gamepedia.com/Minecraft_Wiki Grend Theft Auto wiki https://en.wikipedia.org/wiki/Grand_Theft_Auto Fortnite wiki https://fortnite.gamepedia.com/Fortnite_Wiki Lego video games wiki http://en.wikipedia.org/wiki/List_of_Lego_video_games Pokemon Go wiki https://en.wikipedia.org/wiki/Pok%C3%A9mon_Go Superbetter gamified app https://www.superbetter.com/ Gamification Europe https://gamification-europe.com/ --- If you were inspired by Pete, then do join The Possibility Club for free and pick up some of the ideas with like minded people in business, culture and education - find out more at www.thepossibilityclub.org And do check out our vast vault of interviews with change-makers in business, culture and education at www.alwayspossible.co.uk/podcast and if you like them please subscribe, write a review, tell your friends - and contact us via social media if you have an idea for a future guest. The Possibility Club is powered by always possible - and we run transformational workshops for small and medium businesses who want to make better decisions or unlock some practical thinking around a noisy or seemingly unsolvable problem. These are fun, serious, practical and slightly mind-blowing workshops that will guarantee will get your ideas moving again. What’s more, for every workshop you book, we will donate an expert business mentoring session to a charity or social enterprise of your choice. Amazing. Find out more at www.alwayspossible.co.uk Richard Freeman appeared for always possible and this podcast is produced and edited by CJ Thorpe-Tracey for Lo Fi Arts.